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NPC Generator

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Advanced [show]


Vilberg Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Vilberg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Vilberg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vilberg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Poor, Criminal record. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Vilberg Copeland, Male Half-Orc Sorcerer 14
Medium (5'4") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 62 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: Large well-done wool tapestry (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Silver chalice with lapis lazuli gems (160 gp). Sapphire pendant on gold chain (2600 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (160 gp). Fire opal pendant on a fine gold chain (2100 gp). Black velvet mask with numerous citrines (160 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Bertram Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Gifted, Logical. Flaws: Disease, Insane. Bonds: Rich, Attractive. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Bertram Wildcloak, Male Halfling Monk 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Andram Chant, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a broad hat to cover his moderate length chestnut hair. His eyes are white.

Personality: Andram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fisher mother left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest man in the south

Ideals: Entrepeneur, Athletic, Extrovert, Professionalism. Flaws: Disease. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Andram Chant, Male Tiefling Rogue 8
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)16 (+3) 9 (-1)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Druidic, Giant, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black vest and prefers tan and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and red. His thin eyebrows rest above his beady hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. After a long history of fighting, Joser and his spouse have recently divorced.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Joser Jamjar, Male Halfling Warrior 8
Small (2'10") Halfling, Lawful Good (CR 8)
Armor Class 15
Hit Points 56 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)8 (-1) 13 (+1)10 (+0)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Silvo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants, and he perpetually has his hammer ready. His moppish auburn hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Silvo Warmwater, Male Halfling Commoner 5
Small (3'1") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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