Pelaios Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a worn and beaten armor. His right hand appears badly burned and disfigured. He wears a Stetson hat to cover his moderate length purple hair. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.
History: Born in the west to a Performer, Pelaios learned a great deal about his mother's area of expertise. A freak accident while working with his Cartwright mother left him crippled. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Performer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Draconic, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Purson Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a moderate pudge and is not very fit. His blue hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Purson is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Purson took refuge in the old dungeon and found the beat up glaive and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: An old rival family wants him found; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane, Antagonistic. Bonds: Family, Criminal record, Nature. Occupation: Bather
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Aquan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Muggrish Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants, and carries maces. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A powerful brothel owner made him what he is. Through the years after Muggrish was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Muggrish's mother didn't care for him much, and the feeling was mutual. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Sensitive, Antagonistic. Bonds: Job, Mentor. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 29 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 80000 cp. Gold music box (4000 gp). Silver chalice with lapis lazuli gems (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galinndan Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright brown suits and hats. His red hair is long and unkept. His eyes are violet and he is always smoking a pipe.
Personality: He has always had a great fascination with Half-Elven culture. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by giants. Galinndan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Wants to work out more often; and doesn't want to be a guard and was forced into it by his family
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Enemies, Nature, Family. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 11)
Armor Class 10
Hit Points 72 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4
Possessions: 1800 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold music box (4000 gp).
Kyle Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.
History: Kyle was born with his mother's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants a kiss; and seeks redemption
Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Attractive, Criminal record, Has a crush. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.
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