Chad Blackwood, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is kept up in a ponytail inside a Stetson hat. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a architect and was forced into it by his family
Flaws: Shy, Impulsive, Antagonistic. Bonds: In love, Family. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 70000 cp. Sardonyx (40 gp). Emerald (600 gp). 1 Minor magic item.
Adrex Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He dresses in grey turtlenecks beneath a blue coat with violet slacks. He wears a top hat to cover his moderate length brass crest. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Adrex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To get a good night's sleep; and to protect his home
Flaws: Insane, Insomniac. Bonds: Family, Military, Guardian. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 9000 cp. 1 Chain shirt.
Sun Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy yellow fur. He wears a tight fitting tan shirt and pants. He has a hunchback. His yellow fur is unkempt and raggedy. He wears an eyepatch.
Personality: He hates drow. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.
History: He was born in a small desert village. Sun liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Weaver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Clerebold Wilborn, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his trident. His chestnut hair is styled in orderly dreadlocks. His half smiles and amber eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Adventurer, his father struggled to pay the bills. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Gifted. Bonds: Attractive, Poor. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Bloodstone (70 gp). Star rose quartz (70 gp). Star rose quartz (70 gp).
Argran Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'7" southern man, he wears a robe, a symbol of magic around his neck, and a spear on his belt. His black hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: Argran wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Argran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against illithids; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Professionalism. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!