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Trym Winthrop, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His blonde hair is long and unkept. He has blue eyes and a blue hat with a green feather.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Winthrop, Male Human Druid 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 700 sp.


Social Check DCs


Mehen Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has wavy white crest. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.

History: Mehen was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Philantrophist, Persistence. Flaws: Hedonist. Bonds: Attractive. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Mehen Esstyrlynn, Male Dragonborn Ranger 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 140 pp.


Social Check DCs


Thamuz Luck, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red cloak and cross-gartered white stockings. His dark red hair has been sun bleached extensively. His white eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and to reunite with his old friends

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Thamuz Luck, Male Tiefling Aristocrat 6
Medium (6'0") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 17 (+3)15 (+2)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Obsidian (10 gp). Zircon (40 gp). Sardonyx (40 gp).


Social Check DCs


Bulzo Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. The war was a terrible time for him, and Bulzo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Bulzo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Military. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Bulzo Goodearth, Male Halfling Sorcerer 7
Small (3'1") Halfling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)12 (+1) 16 (+3)15 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 400 gp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and red handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and curly. His gray eyes peer out from beneath his Stetson blue hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Efferil was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Joker. Bonds: Attractive, Family, Job. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Efferil Iranapha, Male Half-Elf Bard 7
Medium (5'7") Half-Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 100000 cp.


Social Check DCs

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