Henry Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His blonde hair is matted, messy, and big. He has a tattooed face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Nature. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Shadow Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has a large brown mantle and cape that has been intricately interwoven into his black robe. He has moderate length white fur. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Flaws: Addict, Terse, PTSD. Bonds: Family, Nature. Occupation: Brewer
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Sylvan, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1700 gp. Bloodstone (60 gp). Deep blue spinel (800 gp). Chrysoprase (60 gp). Bloodstone (60 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Black pearl (800 gp).
Rangrim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. His hair is black and very short. He has a dull look in his blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He was granted martial powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Slave. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Magnifying glass.
Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears his bronze crest down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Shedinn was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Joker. Bonds: Attractive, Rich, Family, Job. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Auran, Celestial
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 60 pp. Sapphire pendant on gold chain (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'4" and is well dressed, constantly wearing a violet suit, brown shirt, and white tie. His left hand appears badly burned and disfigured. His gray fur is slicked back into a classic pompadour. His yellow eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born to loving parents in a slum to the south. Cursed with lycanthropy at a very young age, Harvest has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many illithids want him driven away; and he wants revenge against illithids
Ideals: Persistence. Flaws: Disease. Bonds: Enemies, Poor. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
