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NPC Generator

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Advanced [show]


Arnold Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His brown hair is braided into rings. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Banker, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Flaws: Ugly, Selfish, Fearful. Bonds: Immigrant, Poor. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arnold Fasharash, Male Half-Elf Ranger 8
Medium (5'7") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Alexandrite (700 gp). Smoky quartz (80 gp). Tourmaline (50 gp). Lapis lazuli (8 gp). Golden yellow topaz (700 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. He wears a colorful flower in his rusty crest. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the south. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Zedaar Linxakasendalor, Male Dragonborn Rogue 5
Medium (6'2") Dragonborn, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)18 (+4)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Sindri Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His brown hair is cut short. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a crush on the local shoemaker

Ideals: Joker. Flaws: Greedy. Bonds: Rich, Military, Has a crush. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Sindri Nackle, Male Gnome Aristocrat 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 900 sp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Darrak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His head has been shaved. He has a dull look in his violet eyes.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is an amazing painter.

History: He was born to loving parents in a slum to the east. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He was granted necromantic powers by his dying sister.

Motivation: A strong sense of loyalty to Dwarven people; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Racist, Depressed. Bonds: Poor. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Darrak Rakankrak, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)18 (+4) 14 (+2)10 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Aquan, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 900 sp.


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of the four houses of cards on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His white hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Laborer, who enjoyed hunting, Aldous was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Aldous Marley, Male Human Cleric 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 30000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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