Kite On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a red costume with the symbols of death on his torso. His fur is short and brown. He is very pretty but has cold, dead eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.
History: He was raised in a island tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business.
Ideals: Fighting, Professionalism. Bonds: Attractive, Nature, Mentor. Occupation: Ploughman
Voice: French accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 60 pp. Azurite (10 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Bradly, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with his god.
History: He was born on a small isolated farm. A freak accident while working with his Architect mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Disease. Bonds: Rich, Religious, Nature. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 61 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +6
Possessions: 16000 sp. Black pearl (1500 gp). Deep green spinel (120 gp). Iolite (60 gp). Moonstone (60 gp). Jasper (60 gp). Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp). Red garnet (120 gp). 1 Minor magic item.
Justin Livingstone, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern man prefers to wear blue pants and tee shirts. His hair is greying and his face has many wrinkles. This hazel eyed northerner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north, but his parents moved at a very young age to the west. His childhood dream was to be a Jeweler, but he was a colossal failure. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: To be a Jeweler again; and expand his business
Ideals: Athletic, Passionate. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. 2 Alchemist’s fire.
Percival Riley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears skinny pants and wears a yellow and white robe with the hood down. He has blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Insane, Disease. Bonds: Criminal record, Rich. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Aerdeth Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely yellow suit with grey socks and a vest with buckled shoes. His chestnut hair is knotted and matted. His hazel eyes are slightly larger than normal.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born at the edge of vast plains. Aerdeth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aerdeth decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother.
Flaws: Ugly, Shy. Bonds: Criminal record, Nature, Family. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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