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NPC Generator

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Advanced [show]


Theriatis Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean black cloak covering his clean studded leather. His auburn hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Theriatis was born the youngest of three triplets. He worked as a nervous Carter and found it very stressful. He has worked as a Carter like his father before him.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Family, Job. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Theriatis Plemens, Male Half-Elf Druid 4
Medium (5'4") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)10 (+0) 17 (+3)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Fabien Beren, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His hair is long and black with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He left for the north, certain he would find work there.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Insomniac, Racist, Mundane. Bonds: Immigrant. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Fabien Beren, Male Gnome Warlock 9
Small (3'7") Gnome, True Neutral (CR 9)
Armor Class 11
Hit Points 67 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Just what you see.


Social Check DCs


Gormogord Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His hair is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Fortune-teller, who enjoyed hunting, Gormogord was taken on many hunting expeditions. Through the years after Gormogord was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gormogord's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: Revenge; and he wants revenge against illithids

Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Nature. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Gormogord Tealeaf, Male Halfling Expert 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Red-brown spinel (80 gp). Violet garnet (400 gp). Golden pearl (80 gp). Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs


Lorm Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and very short. He has amber eyes and a black hat with a white feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a wizard, Lorm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: To reunite with his old friends.

Ideals: Athletic, Joker, Logical. Bonds: Adventurer, Mentor. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Lorm Gracey, Male Half-Orc Rogue 7
Medium (6'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +5, Athletics +6
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6

Possessions: 40000 cp. Aquamarine (400 gp).


Social Check DCs


John Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries a battered axe and tarnished quarterstaff as well. He wears a wide-brimmed hat to hide his balding. His eyes are amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

John Leighton, Male Human Ranger 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1900 gp. Jeweled gold crown (5000 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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