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Advanced [show]


Ernest Crawford, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Mayor uniform. With bright red hair and a scraggly beard. This hazel eyed northerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Mayor.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.

Flaws: Antagonistic, PTSD. Bonds: Job, Immigrant, Military. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Ernest Crawford, Male Human Monk 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp. 1 Small steel mirror.


Social Check DCs


Trail Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear tan tank tops with black pants. His beige fur is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Artistic. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Trail Grass, Male Tabaxi Aristocrat 4
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 15 (+2)18 (+4)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 300 gp. Banded agate (13 gp). Moss agate (13 gp). Freshwater pearl (13 gp). 1 Banded mail. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gerald Westcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a tight fitting green shirt and pants, and his gloved hand is found clutching a lance. His chestnut hair is kept up in a ponytail inside a Stetson hat. He has several tiny amber earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and money/treasure

Flaws: Impulsive. Bonds: Rich, Job, Mentor, Nature. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Gerald Westcott, Male Human Paladin 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 13 (+1)8 (-1) 11 (+0)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 140 pp. Banded agate (13 gp). Lapis lazuli (13 gp). Blue star sapphire (800 gp). Chrysoprase (60 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep pastel leather and dull green iron scale mail. He has done his best to style his red hair to look like a famous performer. His eyes are green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Impeccable, Optimist. Flaws: Mundane. Bonds: Poor, In love. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Dalgal Torevir, Male Dwarf Monk 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Carnelian (60 gp).


Social Check DCs


Valafar Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His hair is brown and curly. He has black eyes and a black hat with a tan feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Valafar Cacophony, Male Tiefling Bard 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Athletics +5, Insight +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 40 pp.


Social Check DCs

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