Nim Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He wears his golden hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nim took refuge in the ruined castle and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 96 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1600 gp. Gold music box (4000 gp). Jeweled anklet (4000 gp). A delicate silver chain set with a tourmaline (50 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (600 gp).
Nordak Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His black hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Ideals: Professionalism. Flaws: Disease, Racist. Bonds: Attractive, Nature. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 104 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 400 pp. Silver ewer (10 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (700 gp). Gold cup set with emeralds (5000 gp). Brass mug with jade inlays (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Large well-done wool tapestry (300 gp). A necklace of small pink pearls (3000 gp).
Namfoodle Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Namfoodle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Bounty Hunter. He became a Bounty Hunter soon after.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Flaws: Depressed, Disease. Bonds: Family, Military, Job, Rich. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. 3 Thunderstones.
Gnarsh Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. He struck the Blacksmith job and began his own company from there.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, In love. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 158 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 2 | 1 |
Possessions: 5000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nicor Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He carries a battered halberd and tarnished mace as well. His blue hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Nicor hails from a village terrorized by orcs. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and someone believes him a fraud
Ideals: Fighting. Flaws: Ugly, Mundane, Fearful. Bonds: Enemies, Rich. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: Blue-white diamond (2000 gp). Onyx (50 gp). Chalcedony (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
