Fargrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His chestnut hair is knotted and matted. His eyes are a pleasant green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fargrim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Mundane, Antagonistic. Occupation: Slave Trader
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Ignan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.
Guy Marlowe, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is white and curly. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is irascible and easily irritated. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Hematite (12 gp). Violet garnet (1100 gp).
Zepar Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a clover on it. He has no hair. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Zepar was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to be a bowyer again
Ideals: Justice. Flaws: Ugly, Addict, Shy. Bonds: Job. Occupation: Weaver
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp. Blue star sapphire (1000 gp). 1 Everburning torch. 2 Holy water.
Hubert Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Hubert embodies much of what other species detest in the Half-Elves. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Hubert studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Extrovert, Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. Sard (40 gp). 1 Minor magic item.
Zaffrab Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has white hair. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born into a rich family. He worked as a nervous Unemployed and found it very stressful. He's also a talented Miller, but doesn't like to broadcast it.
Motivation: Revenge; and he is unsatisfied with his job
Ideals: Philantrophist, Optimist. Bonds: Rich, Job, Enemies. Occupation: Unemployed
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 8000 cp. Moonstone (20 gp). Alexandrite (400 gp). Alexandrite (400 gp). Black opal (700 gp). 1 Masterwork Common Ranged Weapon.
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