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NPC Generator

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Advanced [show]


Zephan Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of magic on his torso. He has a slight overbite and is overall scrawny. He wears a small hat to hide his balding. His red eyes peer out from beneath his small pastel hat.

Personality: Eccentric and domineering, Zephan will drive conversation. A true patriot, Zephan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. When Zephan reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Addict. Bonds: Military, Rich, Adventurer. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Zephan Fate, Male Tiefling Paladin 17
Medium (5'7") Tiefling, Lawful Good (CR 17)
Armor Class 10
Hit Points 100 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +6, History +8
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602221

Possessions: 10000 gp. Rhodochrosite (11 gp). Fire opal (1600 gp). Lapis lazuli (11 gp). Deep blue spinel (1200 gp). Moonstone (40 gp). Violet garnet (1200 gp). Hematite (11 gp). Obsidian (11 gp). Pink pearl (110 gp). Carnelian (40 gp). Banded agate (11 gp). Black pearl (1200 gp). Star ruby (1600 gp). Fire opal (1600 gp).


Social Check DCs


Arnold Watson, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a white armored body suit, with a simple brown line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His black hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Slave, Poor. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Arnold Watson, Male Human Expert 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 8 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 100 sp.


Social Check DCs


Frederick Springfield, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a faded coat and loose pants complete with broad hat. He has a small bristly mustache and wavy white hair. His eyes are a pleasant blue.

Personality: Frederick wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He struck the Navigator job and began his own company from there.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Frederick Springfield, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 800 gp. Malachite (7 gp). Alexandrite (1100 gp). Obsidian (7 gp). Red spinel (70 gp).


Social Check DCs


Korfel Siannodel, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north, but his parents moved at a very young age to the west. His childhood dream was to be a Miller, but he was a colossal failure. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Passionate. Flaws: Impulsive. Bonds: Immigrant, Job, Slave. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Korfel Siannodel, Male Elf Commoner 13
Medium (5'0") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 38 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)17 (+3) 16 (+3)15 (+2)
Skills Religion +7, Stealth +8
Senses Passive Perception 13
Languages Common, Elven, Druidic, Abyssal, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of scythes on his belt, each one with a opal on the hilt. His golden hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Diggory hails from a village terrorized by gnolls. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in scythe use. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Enemies. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Diggory Emsworth, Male Human Barbarian 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 90 gp.


Social Check DCs

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