Theobald Home, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses like a well dressed Laborer does. He has moderate length auburn hair. His hazel unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He has a small toy that he constantly fidgets with.
History: Born in the north to a Laborer, Theobald learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Laborer like his mother before him.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Athletic. Flaws: Disease, Antagonistic, Addict. Bonds: Job. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Damakos Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His purple hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Damakos is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 55 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 18 (+4) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Terran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Holton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat, and he perpetually has his longsword ready. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are amber.
Personality: He is overprotective of those who hire his services. He is obsessed with his god.
History: Born in the south to a Engraver, Conrad learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Bonds: Guardian, Religious, Job. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Nadarr Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his glaive ready. His crest is black and very short. His eyes are a pleasant red.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Fighting, Joker, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 pp. Azurite (15 gp). Golden yellow topaz (600 gp). 1 Minor magic item.
Argran Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He wears a broad hat to hide his balding. His half smiles and green eyes are beguiling and draw you in.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school to support his sick mother, and resented it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Ideals: Gifted, Logical. Flaws: Disease. Bonds: Poor, Attractive, Family. Occupation: Barber
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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