Tricking Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His yellow fur, when down, is lengthy. His eyes are likewise green. His teeth are white and perfect.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Masseuse, who enjoyed hunting, Tricking was taken on many hunting expeditions. He was taken from his home at a very young age. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Flaws: Sensitive. Bonds: Attractive, Family, Nature, Slave. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp.
Veit Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and green handkerchief worn on his left side. He is bristling with hidden weapons, mostly sais and ceremonial daggers. He keeps his chestnut hair in a pixie cut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Server business at a young age. Veit was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Veit decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Job, Rich, Family. Occupation: Server
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Climber’s kit. 1 Magnifying glass. 1 Silk rope.
Carrie Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is braided into rings. His amber unseeing eyes seem to look past you.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Carpenter father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist. Flaws: Disease, Ugly. Occupation: Banker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. Solid gold idol (700 gp).
Howard Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his black hair. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.
History: He was raised in a plains tribe. Howard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Athletic, Optimist, Philantrophist. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.
Godfrey Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many black ritualistic tattoos. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His white hair is knotted and matted. He has a tattooed face.
Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Bricklayer business at a young age. A gifted student he started as a Fletcher, but he got bored and became a Bricklayer. He used his abilities to trick people and travel the world for free.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Justice. Bonds: Job, Criminal record, Family. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
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