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NPC Generator

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Advanced [show]


Fulbar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long white hair kept up in a rat tail. His thin eyebrows rest above his beady brown eyes.

Personality: Fulbar is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Flaws: Ugly, Depressed. Bonds: Rich, Immigrant, Family. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Fulbar Tallfellow, Male Halfling Warrior 11
Small (3'1") Halfling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 57 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 50 pp. Jeweled electrum ring (7000 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Minor magic item.


Social Check DCs


Skirt Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has black fur. He has yellow eyes.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the south, but his parents moved at a very young age to the north. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he has a crush on the local animal trainer

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Has a crush, Immigrant. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Skirt Thundercloud, Male Tabaxi Ranger 5
Medium (5'11") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Smoky quartz (60 gp). Golden yellow topaz (300 gp). Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His blonde hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Aggressive, abrasive, and angry, Gildmak embodies much of what other species detest in the Halflings. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and regain custody of his son

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Gildmak Hilltopple, Male Halfling Druid 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)8 (-1) 9 (-1)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many grey ritualistic tattoos. He very much looks the part of a Soapmaker. His white hair and beard is wavy and long. He has green eyes and a brown hat with a grey feather.

Personality: He will rave to anyone who will listen. His job bores him to no end. He has decided to make it more interesting.

History: A powerful wizard made him what he is. His childhood dream was to be a Mortician, but he was a colossal failure. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane. Bonds: Job, Adventurer, Criminal record, Mentor. Occupation: Soapmaker

Voice: Loud with bravado

Attributes [hide]

Eberdeb Folkor, Male Gnome Ranger 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 25000 cp. Coral (50 gp). Rhodochrosite (6 gp). Rhodochrosite (6 gp).


Social Check DCs


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His fur, while still mostly beige, has prominent grey streaks. His eyes, though not visible through his cowl, are copper.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Junk Dealer in town.

History: Leaf hails from a village terrorized by giants. In his 10th year, his parents were killed by a giants raid, leaving Leaf alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Persistence. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Leaf On the Water, Male Tabaxi Monk 12
Medium (5'1") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 70 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +6, Performance +7
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +7

Possessions: 300 pp. Rhodochrosite (7 gp). Malachite (7 gp). Rock crystal (70 gp). White pearl (80 gp). Sard (70 gp). Amethyst (80 gp). Alexandrite (900 gp). Blue star sapphire (1600 gp). Onyx (70 gp).


Social Check DCs

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