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NPC Generator

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Advanced [show]


Vrondiss Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Gardener uniform. He carries a battered falchion and tarnished monstrous two handed axe as well. His red crest is long and unkept. His eyes are red and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has never given up on his poetry dream.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and expand his business

Ideals: Fighting, Artistic. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Vrondiss Baharoosh, Male Dragonborn Aristocrat 16
Medium (6'4") Dragonborn, Chaotic Good (CR 16)
Armor Class 10
Hit Points 98 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills History +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2

Possessions: 7000 gp. A roughly beaten golden orb (30 gp). Solid gold idol (500 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Silver ewer (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Don Clifford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Don was born with his mother's beautiful face. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Attractive, Has a crush. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Don Clifford, Male Human Monk 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. Citrine (20 gp).


Social Check DCs


Burto Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A 2'10" eastern man, he wears a white costume with the symbols of death on his torso. His hair is blonde and curly. His gray unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Religious, Nature. Occupation: Servant

Voice: Scratchy, weak

Attributes [hide]

Burto Nimblefingers, Male Halfling Wizard 5
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills History +5, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Barton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.

History: Roland was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Justice, Gifted. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Roland Barton, Male Human Wizard 11
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 48 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Common, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 270 pp. Violet garnet (1000 gp). Black star sapphire (900 gp). Chrysoberyl (40 gp). Eye agate (6 gp). Black pearl (1000 gp). Tiger eye turquoise (6 gp). Banded agate (6 gp). Deep green spinel (40 gp).


Social Check DCs


Gargax Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His rusty crest is long and unkept. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gargax grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gargax was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Ugly. Bonds: Job, Adventurer, Enemies, Rich. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Gargax Baharoosh, Male Dragonborn Fighter 5
Medium (6'7") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 600 gp.


Social Check DCs

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