Donaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. He is portly but not overly obese. His gold crest is drawn into a tight pony tail with a card scrunchie. His fierce red eyes like to dwell on things.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.
History: When he was but 3 years old his parents immigrated from the east. He found a children's book about a Dragonborn Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Donaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Donaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Donaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and he loathes his own lifestyle
Ideals: Optimist. Flaws: Disease, Depressed. Bonds: Adventurer, Immigrant. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Silent Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light black in addition to tight pants. His white fur is heavily combed to the right. He is very pretty but has cold, dead eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Joker. Bonds: Attractive, Mentor, Job. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 9000 sp.
Astar Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tattered old clothes. He has moderate length white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Job, Military. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 gp.
Melech Creed, Male Tiefling [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His purple hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Melech was left his mother's suit of armor and trained in its use and care. He became a Body Guard soon after.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job, Military. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Oblar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is typically in his Ploughman uniform. He has a hunchback. He wears a feathered hat to cover his moderate length silver hair. His hazel eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.
History: Oblar hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern.
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 700 gp.
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