Zepar Wit, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. He has moderate length silver hair. His fierce white eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He believes the world needs to unite to get rid of dire rats once and for all.
History: Zepar hails from a village terrorized by dire rats. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wishes to resurrect an old love; and someone believes him a fraud
Ideals: Justice. Bonds: Attractive, Enemies, Job, In love. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 400 gp. Solid gold idol (1200 gp). 1 Minor magic item.
Ishgha Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. With a patchy auburn beard and wild auburn hair. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Ishgha is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. Some 4 years later his spouse died after the birth of his son. Heartbroken, Ishgha never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, In love. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Giant
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: Chrysoprase (20 gp).
Windy In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears silk and lounges about seductively. His fur is brown and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: His tongue was cut out and he uses sign language. He feeds upon the attention of others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a miner and was forced into it by his family
Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Miner
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 59 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 290 pp. 1 Minor magic item.
Bucklal Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He carries a battered warhammer and tarnished glaive as well. His chestnut hair is long and unkept. He has a tattooed face.
Personality: Overbrimming with self-confidence, Bucklal isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bucklal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly, Disease. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant, Goblin, Infernal
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
Possessions: 40000 cp. Tiger eye turquoise (7 gp). Star rose quartz (70 gp). Tourmaline (110 gp). Black pearl (1100 gp).
Drogo Clive, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His golden hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
