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Advanced [show]


Shane Devore, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His red hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Sculptor job and began his own company from there.

Motivation: He is unsatisfied with his job; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed. Bonds: Job, Rich. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Devore, Male Half-Elf Fighter 2
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 390 gp.


Social Check DCs


Modean Harm, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears a brown wide-brimmed hat and brown clothes. His clothes are grease stained in places. He wears a wide-brimmed hat to hide his balding. His eyes are gold and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Modean's homeland. Modean decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Forgetful. Bonds: Poor, Immigrant, Family. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Modean Harm, Male Tiefling Ranger 10
Medium (5'9") Tiefling, Neutral Good (CR 10)
Armor Class 11
Hit Points 82 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 19 (+4)17 (+3)
Skills History +6, Medicine +8
Senses Passive Perception 14
Languages Common, Sylvan, Giant
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 1800 gp. Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has black hair. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A gifted student he started as a Painter, but he got bored and became a Architect. He struck the Architect job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a painter again

Ideals: Professionalism. Bonds: Attractive, Job, Religious, Enemies. Occupation: Architect

Voice: Whispers

Attributes [hide]

Zook Miggledy, Male Gnome Warrior 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Ribbles Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a green shirt with thin grey vertical stripes and black pants, marred by teas. His auburn hair is still thick. His gray eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Hedonist, PTSD. Bonds: Nature. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Ribbles Rofferton, Male Gnome Druid 13
Small (3'8") Gnome, True Neutral (CR 13)
Armor Class 12
Hit Points 70 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 500 pp. Carnelian (40 gp). Chrysoprase (40 gp). Fiery yellow corundum (700 gp). Rock crystal (40 gp). Black pearl (1600 gp). Chrysoberyl (50 gp). 1 Medium magic item.


Social Check DCs


Varis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. He has gleaming, smiling green eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Spice Merchant, who enjoyed hunting, Varis was taken on many hunting expeditions. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Assassin job and began his own company from there.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Job, Nature. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Varis Xistsrith, Male Elf Ranger 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 9 (-1)17 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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