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Baradad Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brass crest has been sun bleached extensively. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Addict, Insomniac. Bonds: Rich, Criminal record. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Baradad Orexijandilin, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 gp.


Social Check DCs


Foxilon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a pastel and brown handkerchief worn on his left side. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Architect business at a young age. He worked as a nervous Architect and found it very stressful. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is content; and wants to open a new tavern

Ideals: Opinionated, Professionalism. Flaws: Ugly, Mundane. Bonds: Job, Has a crush. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Foxilon Tealeaf, Male Halfling Expert 16
Small (3'2") Halfling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 72 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)14 (+2) 18 (+4)12 (+1)
Skills Investigation +7, Perception +9
Senses Passive Perception 19
Languages Common, Halfling, Giant, Terran
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1

Possessions: 7000 gp. Rich purple corundum (600 gp). Red-brown spinel (80 gp). Citrine (30 gp). Amber (80 gp). Tourmaline (80 gp). Citrine (30 gp). Pink pearl (80 gp). Rock crystal (30 gp). Jet (80 gp). Bloodstone (30 gp). Hematite (16 gp). Eye agate (16 gp). Moss agate (16 gp). Star rose quartz (30 gp). Alexandrite (600 gp).


Social Check DCs


Nalral Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair and beard is wavy and long. He has gleaming, smiling blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Glassblower business at a young age. In his 13th year, his parents were killed by a goblins raid, leaving Nalral alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 3 years.

Motivation: Revenge; and someone believes him a fraud

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: In love, Job, Enemies. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Nalral Balderk, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)16 (+3) 10 (+0)15 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Ignan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5

Possessions: Black velvet mask with numerous citrines (50 gp). 1 Banded mail.


Social Check DCs


Krimmon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Soapmaker. He is portly but not overly obese. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Krimmon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the east to a Soapmaker, Krimmon learned a great deal about his mother's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has drifted from career to career and currently works as a Soapmaker.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Shy. Bonds: Military, Job. Occupation: Soapmaker

Voice: Soothing and warm

Attributes [hide]

Krimmon Nimblefingers, Male Halfling Adept 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his red fur to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He will rave to anyone who will listen. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Lone hails from a village terrorized by goblins. In his 15th year, his parents were killed by a goblins raid, leaving Lone alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Family, Enemies. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Lone Grass, Male Tabaxi Adept 9
Medium (5'11") Tabaxi, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 56 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +7, Animal Handling +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. Cloth of gold vestments (40 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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