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Boddynock Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his hammer. His auburn hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: Gifted from a young age, Boddynock studied abroad. His martial abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Boddynock Musgraben, Male Gnome Wizard 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs


Curran Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly nunchakus and pickaxes. He wears a Stetson hat to hide his balding. This blue eyed southerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is a Lamia in disguise. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture; and to reunite with his old friends

Ideals: Joker. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Curran Whispermouse, Male Halfling Expert 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Halfling, Giant, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 2 Acid flasks. 1 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Windy In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tight fitting white shirt and pants. His black fur is long and unkept. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.

History: Born in the north to a Spy, Windy learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and he's looking for his big break

Flaws: Ugly, Sensitive, Addict. Bonds: Job, Adventurer. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Windy In Woods, Male Tabaxi Cleric 16
Medium (6'8") Tabaxi, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 125 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Investigation +6, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 3000 gp. Black opal (900 gp). Alexandrite (1400 gp). Aquamarine (1400 gp). Chrysoberyl (140 gp). Moss agate (6 gp). Coral (140 gp). Black opal (900 gp). Red spinel (140 gp). Deep blue spinel (1400 gp). Chrysoprase (20 gp). Malachite (6 gp). Red garnet (140 gp). Black opal (900 gp). Sard (20 gp). Brown-green garnet (140 gp). Amethyst (140 gp). Black pearl (1400 gp). Citrine (20 gp).


Social Check DCs


Naill Othronus, Male Elf [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His hair is long and golden with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His brown eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: When he was but 6 years old his parents immigrated from the south. He found a children's book about a Elf Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's attracted to the PC; and obtaining odd cultural elven artifacts is his passion

Ideals: Fighting, Athletic, Logical. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Naill Othronus, Male Elf Paladin 10
Medium (5'0") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 46 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills History +6, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnome
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1300 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man has a large tan mantle and cape that has been intricately interwoven into his brown robe. He has a penchant for wearing a ring with an oversized opal on his left hand. His chestnut hair, when down, is lengthy. His fierce hazel eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Fonkin reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Adventurer, Military. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Fonkin Tarkelby, Male Gnome Barbarian 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Masterwork studded leather.


Social Check DCs

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