Adrik Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. His auburn hair is thinning but still full. His brown eyes have a joyful gleam in them most of the time.
Personality: Adrik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is skeptical of what others tell him and is slow to trust.
History: Adrik lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Mortician.
Motivation: Marry his sister to traveling adventurers; and to get a good night's sleep
Ideals: Artistic. Flaws: Shy, Insomniac. Bonds: Family, Job. Occupation: Mortician
Voice: Soothing and warm
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 270 gp.
Silent Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a halberd on his belt. He carries a battered sai and tarnished halberd as well. He wears a broad hat to cover his moderate length red fur. He has hazel eyes and a white hat with a brown feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments
History: Silent was born in the north. At a young age he loved to build and create. Cursed with unlife at a very young age, Silent has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Gifted, Persistence. Flaws: Disease. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Chrysoprase (30 gp). Smoky quartz (30 gp). Iolite (30 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item.
Watson Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'2" and wears skinny pants and wears a grey and black robe with the hood down. His left leg appears badly burned and disfigured. His hair is white and very short. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a brothel owner, Watson was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Dain Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His amber eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.
History: Dain was raised in a hard working conservative environment. A gifted student he started as a Beggar, but he got bored and became a Carter. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Selfish. Bonds: Job. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 52 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 12000 sp. Obsidian (16 gp). Tourmaline (150 gp).
Zook Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is long and unkept. His eyes are violet and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Religious. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Draconic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
