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NPC Generator

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Advanced [show]


Thrak Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Masseuse in town.

History: Thrak was born with his father's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. He struck the Masseuse job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Criminal record. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Thrak Barlow, Male Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


Sammal Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears silk and lounges about seductively. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Opinionated, Justice. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Sammal Sympathy, Male Tiefling Cleric 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 69 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 18 (+4)19 (+4)
Skills Insight +7, Intimidation +7
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: 60 pp.


Social Check DCs


Guy Westbrook, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is well dressed, constantly wearing a grey suit, black shirt, and violet tie, and his gloved hand is found clutching a greatsword. He has done his best to style his black hair to look like a famous performer. His blue unseeing eyes seem to look past you.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in greatsword use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Addict, Mundane. Bonds: Enemies. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Guy Westbrook, Male Human Wizard 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp.


Social Check DCs


Trey Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair, when down, is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Attractive, Criminal record, Nature. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Trey Skelton, Male Human Aristocrat 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp. 1 Darkwood Buckler.


Social Check DCs


Wymar Soames, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He keeps his chestnut hair in a pixie cut. His eyes are a pleasant violet.

Personality: Confrontational and typically high on some drug or another. His job bores him to no end. He has decided to make it more interesting.

History: Wymar was born with his father's beautiful face. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Criminal record, Attractive. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Wymar Soames, Male Human Fighter 9
Medium (6'6") Human, Lawful Evil (CR 9)
Armor Class 10
Hit Points 95 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)18 (+4) 12 (+1)12 (+1)
Skills Arcana +7, Athletics +6
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Gnome, Ignan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6

Possessions: Onyx (20 gp). Rhodochrosite (15 gp). Lapis lazuli (15 gp). Black pearl (1100 gp). Freshwater pearl (15 gp).


Social Check DCs

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