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NPC Generator

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Advanced [show]


Simon Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in a clean black cloak covering his clean studded leather. His tied-back hair is auburn. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful necromancer made him what he is. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Mentor, Slave. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Simon Tao, Male Half-Elf Bard 9
Medium (4'10") Half-Elf, Neutral Good (CR 9)
Armor Class 14
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Athletics +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 230 pp.


Social Check DCs


Clerebold Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a green and grey handkerchief worn on his right side. He wears a Stetson hat to hide his balding. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Crown-heir, Clerebold learned a great deal about his mother's area of expertise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and further expansion of business

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Religious, Family. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Clerebold Wilmont, Male Half-Elf Expert 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. Pink pearl (110 gp). Star rose quartz (60 gp). Hematite (7 gp). Tourmaline (110 gp).


Social Check DCs


Howard Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He wears a broad hat to hide his balding. His thin eyebrows rest above his beady brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a very good compulsive liar and kleptomaniac.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Howard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Howard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record, Slave. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Howard Whispermouse, Male Halfling Ranger 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 14 (+2)17 (+3) 10 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Terran, Infernal
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 140 gp.


Social Check DCs


Fax Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky brown painted plate armor. His brass crest is thinning but still full. His skin is flawless and his red eyes scan people very quickly.

Personality: Fax wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Disciplined. Bonds: Attractive, Religious, Rich, Immigrant. Occupation: Weaver

Voice: Hissing voice

Attributes [hide]

Fax Mystan, Male Dragonborn Fighter 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 59 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: A pair of silk slippers encrusted with tiny pearls. (120 gp). A delicate brass dragon egg (80 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1300 gp).


Social Check DCs


Aust Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length black hair. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: Born to a Hunter, his father struggled to pay the bills. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the east; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur, Athletic, Gifted. Flaws: Shy. Bonds: Poor. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Aust Beitz, Male Half-Elf Fighter 4
Medium (4'9") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Athletics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Abyssal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 30000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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