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NPC Generator

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Advanced [show]


Ekemon Art, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly monstrous two handed axes and hammers. His silver hair is slicked back into a classic pompadour. His silver eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Ekemon grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Fearful. Bonds: Attractive, Criminal record, Adventurer. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Ekemon Art, Male Tiefling Warrior 8
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 10 (+0)18 (+4)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His golden hair is greasy and uncared for. His eyes, though not visible through his cowl, are hazel.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Fargrim Torunn, Male Dwarf Warlock 7
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 15 (+2)9 (-1) 12 (+1)6 (-2)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Alexandrite (200 gp).


Social Check DCs


Darrak Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears green painted combat armor at almost all times. His golden hair, when down, is lengthy. He has several tiny topaz earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Darrak was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Darrak's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Darrak Goblinbane, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Vondal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy tan pantaloons and a yellow scarf. He is tall, broad shouldered and powerfully built. He wears his black hair down. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Justice, Logical. Flaws: Shy. Bonds: Poor, Religious. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Vondal Aranore, Male Dwarf Sorcerer 4
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 18 (+4)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Sindri Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in green turtlenecks beneath a black coat with green slacks. His long silver hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Flattery will make him almost putty in your hands.

History: He was born in the south, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Immigrant, Has a crush. Occupation: Farmer

Voice: German accent

Attributes [hide]

Sindri Fiddlefen, Male Gnome Aristocrat 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Tiger eye turquoise (6 gp). Azurite (6 gp). 1 Minor magic item.


Social Check DCs

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