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Advanced [show]


Orryn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his ceremonial dagger. His tied-back hair is silver. His eyes are gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Orryn Raulnor, Male Gnome Sorcerer 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Dworic Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He keeps his blonde hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His job bores him to no end. He has decided to make it more interesting.

History: He was born to loving parents in a slum to the west. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Disease. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Dworic Daraln, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)17 (+3) 11 (+0)9 (-1)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Gnome, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 340 gp. 1 Magnifying glass.


Social Check DCs


Stannor Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a grey and white handkerchief worn on his left side. His blonde hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Stannor embodies much of what other species detest in the Halflings. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Stannor was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Joker, Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Stannor Kettlewhistle, Male Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)13 (+1) 12 (+1)18 (+4)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Leaf Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His yellow fur is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Leaf embodies much of what other species detest in the Tabaxis. He also has developed a complete distrust of the Assassin profession.

History: The child of northern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Leaf Grass, Male Tabaxi Commoner 2
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 13 (+1)19 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 gp. 4 Acid flasks.


Social Check DCs


Ratlûg Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears grey cloth garments or leather armor. His chestnut hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Ratlûg was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He then took over the family business and is one of the better Architect for hire.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Ugly, Racist. Bonds: Criminal record, Family, Job. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Ratlûg Hastings, Male Half-Orc Bard 2
Medium (6'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. 1 Smokesticks.


Social Check DCs

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