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NPC Generator

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Advanced [show]


Immeral Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered ceremonial dagger and tarnished bastard sword as well. He wears his brown hair up in a very large beehive style do. He has several tiny sapphire earrings on each ear.

Personality: A skeptical and narcissistic man, Immeral's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a giants raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Immeral Amastacia, Male Half-Elf Paladin 15
Medium (5'2") Half-Elf, Neutral Good (CR 15)
Armor Class 9
Hit Points 106 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills History +8, Investigation +8
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan, Terran
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 1200 pp. Red spinel (90 gp). Black pearl (700 gp). Moonstone (70 gp). White pearl (90 gp). Bloodstone (70 gp). Amber (90 gp). Zircon (70 gp). Moss agate (10 gp). Iolite (70 gp). Black pearl (700 gp). Banded agate (10 gp). Red spinel (90 gp). Banded agate (10 gp). Rich purple corundum (1500 gp). Red spinel (90 gp). Tiger eye turquoise (10 gp). Brown-green garnet (90 gp). Smoky quartz (70 gp). 1 Medium magic item.


Social Check DCs


Balam Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'1", this man tends to wear a white poncho over his likewise colored trousers and shirt. His brown hair is heavily combed to the left. His thin eyebrows rest above his beady red eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Sellsword in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Ugly, Secretive. Bonds: Job, Rich, Criminal record. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Balam Revulsion, Male Tiefling Cleric 2
Medium (5'1") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 80 pp. 1 Masterwork Common Melee.


Social Check DCs


Charles Klein, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright tan suits and hats. His hair is brown and very short. His face is scarred and worn.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a deep hatred of dire rats

Flaws: Ugly, Secretive. Bonds: Criminal record, Rich, Enemies. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Klein, Male Half-Elf Ranger 3
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Amber (120 gp). Tourmaline (120 gp). Azurite (14 gp).


Social Check DCs


Right-Handed Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He usually wears his green robe and has his pickaxe always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His brown fur is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Miller in town.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg

Bonds: Slave, Job, Military, Religious, Criminal record. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Right-Handed Candle, Male Tabaxi Warlock 6
Medium (6'1") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 4000 sp. Brown-green garnet (130 gp). Eye agate (11 gp). Tourmaline (130 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Great Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Map Maker does, and he perpetually has his hammer ready. His fur, while still mostly white, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He struck the Map Maker job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Great Of Ivory, Male Tabaxi Druid 5
Medium (5'5") Tabaxi, Lawful Good (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)9 (-1) 18 (+4)13 (+1)
Skills Athletics +6, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 100 gp.


Social Check DCs

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