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NPC Generator

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Advanced [show]


Frederick Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. He was granted psionic powers by his dying sister.

Motivation: To be a Blacksmith again.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Frederick Jacobs, Male Half-Elf Warrior 10
Medium (5'10") Half-Elf, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 62 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +5

Possessions: 1800 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Fire opal pendant on a fine gold chain (2200 gp). 1 Minor magic item.


Social Check DCs


Godfrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He wears his golden hair up. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Godfrey hails from a village terrorized by dire rats. He moved from fad to fad and when he turned 15 he discovered painting. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and regain custody of his son

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Family, Enemies. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Godfrey Eastoft, Male Human Aristocrat 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)13 (+1) 12 (+1)15 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Thervan Floshem, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this eastern man usually wears his blue robe and has his nunchaku always slung over his shoulder. His white hair and beard is wavy and long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Tailor, but he was a colossal failure. He now owns his own business.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Rich, Job. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Thervan Floshem, Male Elf Adept 6
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Athletics +5, Stealth +7
Senses Passive Perception 10
Languages Common, Elven, Infernal, Celestial
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 30000 cp. Banded agate (11 gp). Black opal (1300 gp). Peridot (50 gp). Iolite (50 gp).


Social Check DCs


Geoffrey Stratford, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is heavily combed to the right. He has gleaming, smiling amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy, self-centered, vain, and jealous.

History: Geoffrey hails from a village terrorized by dire rats. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He is unsatisfied with his job.

Flaws: Shy, Selfish. Bonds: Enemies, Job. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Geoffrey Stratford, Male Human Aristocrat 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 10 (+0)16 (+3)
Skills Investigation +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Star rose quartz (40 gp).


Social Check DCs


Roondar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown shirt with thin tan vertical stripes and black pants. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Roondar was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is wracked by social anxiety; and he's looking for his big break

Flaws: Selfish, Fearful. Bonds: Rich, Job, Adventurer. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Roondar Wildwander, Male Gnome Paladin 10
Small (3'4") Gnome, Lawful Good (CR 10)
Armor Class 12
Hit Points 84 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Deception +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1400 gp. Moonstone (30 gp). Zircon (30 gp).


Social Check DCs

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