Darrow Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He tends to wear a green poncho over his likewise colored trousers and shirt. He has a hunchback. His white hair is singed and shortened. His violet eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Darrow would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a wizard, Darrow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Darrow and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Military, Mentor. Occupation: Scribe
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Gnome, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60000 cp.
Modean Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a worn and beaten armor. He wears a top hat to cover his moderate length chestnut hair. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was granted necromantic powers by his dying brother.
Motivation: A deep hatred of dire rats.
Ideals: Gifted. Flaws: Ugly, Terse, Disease. Bonds: Enemies. Occupation: Shepherd
Voice: Timid voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 66 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Gnome, Celestial, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 400 gp.
Uraim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown trousers with grey and tan striped suspenders. He wears various colorful collared shirts. His golden hair is unkempt and raggedy. His gray eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Uraim was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. A gifted student he started as a Shoemaker, but he got bored and became a Painter. He has drifted from career to career and currently works as a Painter.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Half-Plate.
Immeral Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears white painted combat armor at almost all times. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Spy in town.
History: Immeral was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark
Ideals: Persistence. Bonds: Job, Adventurer, Family. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 110 pp. Sard (80 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item.
Foxilon Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly brown, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not trust anyone and sleeps with one eye open.
History: He was raised in a plains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Flaws: Mundane, Insomniac. Bonds: Rich, Nature, Attractive. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Moss agate (16 gp). Blue quartz (16 gp). Black pearl (800 gp). Obsidian (16 gp).
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