Senteq Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Senteq hails from a village terrorized by goblins. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.
Motivation: He is greedy; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Immigrant, Adventurer, Enemies. Occupation: Roofer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 103 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1000 gp. Gold cup set with emeralds (2000 gp).
Three Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of shields on his belt, each one with a emerald on the hilt. He has moderate length lavender fur. He has yellow eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born in the west, but his parents moved at a very young age to the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his singing dream.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Poor, Immigrant, Nature. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Giant, Draconic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Silver comb with moonstones (300 gp). 1 Masterwork Common Melee.
Tordek Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. His hair is always cut to a buzz. His ears are large.
Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tordek is combative with any and all who dare try his patience in the slightest.
History: The child of a Roofer, who enjoyed hunting, Tordek was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Ideals: Justice. Flaws: Ugly, Insane, Mundane. Bonds: Nature, Family. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 pp.
Gargax Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a blue suit, tan shirt, and blue tie. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.
History: The child of northern immigrants he idolized his father. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He feels threatened by others.
Ideals: Opinionated, Logical. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 70 pp.
Morkral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He usually wears his grey robe and has his spear always slung over his shoulder, and his gloved hand is found clutching a spear. He has a small bristly mustache and wavy red hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Morkral studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and a strong sense of loyalty to dwarven people
Ideals: Gifted. Flaws: Impulsive, Racist. Bonds: Enemies, Family. Occupation: Mortician
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp.
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