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NPC Generator

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Advanced [show]


Oppleby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he very much looks the part of a Tailor. His hair is long and golden with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He also hits on women, regardless of circumstances.

History: He was born in a small plains village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 8 years.

Motivation: He doesn't get along with people that don't share his tastes; and he has a crush on the local sage

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Has a crush, Nature. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oppleby Folkor, Male Gnome Aristocrat 9
Small (3'7") Gnome, Lawful Evil (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1500 gp. Tiger eye turquoise (11 gp). Emerald (800 gp). Carnelian (40 gp). Red-brown spinel (90 gp). 1 Minor magic item.


Social Check DCs


Cairn Disdain, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His eyes, though not visible through his cowl, are black.

Personality: He is very quiet and rarely speaks above a whisper. He can't help but pocket interesting objects he comes across

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cairn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy. Bonds: Rich, Criminal record, Slave, Adventurer. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Cairn Disdain, Male Tiefling Monk 3
Medium (5'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 16 (+3)17 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 4 Holy water. 1 Everburning torch.


Social Check DCs


Medrash Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His brass crest is kept up in a ponytail inside a broad hat. He is baby faced.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Forgetful. Bonds: Enemies, Nature, Job. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Medrash Grrrmmballhyst, Male Dragonborn Ranger 1
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)15 (+2) 17 (+3)12 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 130 gp. Red spinel (40 gp).


Social Check DCs


Cockaby Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. His hair is black and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cockaby fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Poor. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Cockaby Nucklestamp, Male Gnome Commoner 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Celestial, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large chestnut tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He speaks before he thinks and is too direct. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Entrepeneur. Flaws: Ugly, Impulsive, Disease. Bonds: Criminal record. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Gerard Dumph, Male Human Ranger 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp.


Social Check DCs

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