Reirak Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many yellow ritualistic tattoos. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He sports a long silver beard, and similarly colored long hair. He has green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's attracted to the PC; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Has a crush. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 95 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: Red garnet (50 gp). Banded agate (10 gp). Smoky quartz (80 gp). Rich purple corundum (600 gp). Rhodochrosite (10 gp). Fiery yellow corundum (600 gp). White opal (600 gp). Rich purple corundum (600 gp). Rose (80 gp). Tourmaline (50 gp).
Emerald Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a brown and white robe with the hood down. His lavender fur is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Emerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he wants nothing more than to rejoin the army
Flaws: Secretive, Depressed. Bonds: Attractive, Military, Job. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 11000 sp. Fire opal (500 gp). Moss agate (15 gp). Coral (150 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.
Marbas Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. He has moderate length dark red hair. His gold eyes dart from person to person.
Personality: This man loves writing and to teach people writing more than just about anything. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 123 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 1200 pp. Bloodstone (30 gp). Emerald (800 gp). Silver pearl (80 gp).
Bulzo Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.
History: Bulzo hails from a village terrorized by gnolls. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Bulzo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Someone believes him a fraud; and a deep hatred of gnolls
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: In love, Enemies. Occupation: Masseuse
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 130 gp. 1 Half-Plate.
Mreksh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His clothes are grease stained in places. His copper crest is knotted and matted. His red eyes are slightly larger than normal.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He uses divination through singing.
History: Mreksh hails from a village terrorized by goblins. In his 16th year, his parents were killed by a goblins raid, leaving Mreksh alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Dragonborn compassion; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Enemies. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 11)
Armor Class 10
Hit Points 35 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
Possessions: Silver pearl (120 gp). Blue quartz (14 gp). Star rose quartz (60 gp). Amber (120 gp). Black pearl (400 gp). Moss agate (14 gp). Eye agate (14 gp). Obsidian (14 gp). Black star sapphire (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!