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Advanced [show]


Gildmak Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting yellow shirt and pants. He has shaved his head bald. He has blue eyes.

Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Gildmak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Religious, Adventurer. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Gildmak Goldfound, Male Halfling Commoner 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Violet garnet (800 gp). Rose (40 gp). Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs


Eberdeb Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is chestnut and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: From birth he was tutored by a cruel and relentless mentor. Eberdeb abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Opinionated. Flaws: Addict. Bonds: Adventurer, Mentor. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Eberdeb Folkor, Male Gnome Monk 14
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 123 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)18 (+4) 14 (+2)10 (+0)
Skills Nature +9
Senses Passive Perception 12
Languages Common, Gnome, Terran, Goblin, Elven, Draconic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1200 pp. Moonstone (20 gp). Onyx (20 gp). Alexandrite (400 gp). Silver pearl (140 gp). Obsidian (8 gp). Alexandrite (400 gp). Fire opal (800 gp). Brown-green garnet (140 gp). Blue star sapphire (800 gp). Obsidian (8 gp). Azurite (8 gp). Tourmaline (140 gp). Golden pearl (140 gp). Silver pearl (140 gp). Black opal (800 gp). Chalcedony (20 gp). 1 Medium magic item.


Social Check DCs


Merihim Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has moderate length purple hair. His gold eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the south; and he loathes his own lifestyle

Ideals: Entrepeneur, Philantrophist. Flaws: Depressed, Disease, Secretive. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Merihim Pursuit, Male Tiefling Aristocrat 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)20 (+5) 16 (+3)16 (+3)
Skills Athletics +5, Religion +8
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Sylvan, Orc, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +8

Possessions: 11000 sp. Red-brown spinel (130 gp). Fire opal (1300 gp). Tourmaline (130 gp). Pink pearl (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shamash Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is renowned for his bright white suits and hats. He has no crest. His eyes are gold and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: To get a good night's sleep; and to be a architect again

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Job, Rich, Enemies. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Shamash Zzzxaaxthroth, Male Dragonborn Expert 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 90000 cp. Obsidian (12 gp). Star rose quartz (40 gp).


Social Check DCs


Bertram Webley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His blonde hair is still thick. He has green eyes and a brown hat with a white feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich, Family. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Webley, Male Human Rogue 11
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 85 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)15 (+2) 17 (+3)13 (+1)
Skills Animal Handling +7, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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