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NPC Generator

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Advanced [show]


Diggory Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He has done his best to style his white hair to look like a famous performer. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Nature. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Diggory Zhanini, Male Half-Elf Barbarian 3
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 80 pp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Ahrim Respect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He sports a flattop hair cut. His red unseeing eyes seem to look past you.

Personality: Ahrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Ahrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Baker. He struck the Baker job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Extrovert. Flaws: Disease. Bonds: Military, Religious, Job. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Ahrim Respect, Male Tiefling Paladin 18
Medium (6'0") Tiefling, Neutral Good (CR 18)
Armor Class 10
Hit Points 139 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Persuasion +9, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15032

Possessions: 15000 gp. Blue quartz (13 gp). Amethyst (100 gp). Tourmaline (100 gp). Alexandrite (1300 gp). Deep green spinel (100 gp). Freshwater pearl (13 gp). Pink pearl (100 gp). Star ruby (500 gp). Peridot (20 gp). Rich purple corundum (500 gp). Freshwater pearl (13 gp). Sardonyx (20 gp). Alexandrite (1300 gp). Bloodstone (20 gp). Peridot (20 gp). Carnelian (20 gp). Red garnet (100 gp). Smoky quartz (20 gp). Fiery yellow corundum (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Modean Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is short and chestnut. His eyes are white.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Nature, Criminal record. Occupation: Bounty Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Modean Cryptic, Male Tiefling Cleric 8
Medium (6'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)19 (+4) 15 (+2)19 (+4)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Celestial, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 300 gp. Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (300 gp). Old masterpiece painting (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting violet shirt and pants. He has moderate length red hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of southern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Uthemar took refuge in the old dungeon and found the beat up shortbow and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Immigrant, Nature. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Uthemar Franklin, Male Half-Elf Expert 3
Medium (5'1") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)11 (+0) 15 (+2)13 (+1)
Skills Athletics +5, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Nim Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His golden hair is greasy and uncared for. His gray eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Nim Harris, Male Half-Elf Warrior 2
Medium (5'1") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 100 gp. Brass mug with jade inlays (100 gp).


Social Check DCs

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