Barendd Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, violet cloak. He keeps his silver hair in a flapper bob. His eyes are amber.
Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Barendd was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Barendd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.
Motivation: Further expansion of business; and obtaining odd cultural dwarven artifacts is his passion
Flaws: Addict, Antagonistic. Bonds: Mentor, Adventurer, Family, Job. Occupation: Stylist
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 53 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 100 pp. Sardonyx (50 gp). Onyx (50 gp). Sardonyx (50 gp). Black pearl (400 gp).
Dharg Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His golden hair is long and unkept. He has several tiny aquamarine earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 7 years old his parents immigrated from the north. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear
Flaws: Ugly, Depressed, Fearful. Bonds: Rich, Immigrant. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: Rock crystal (20 gp). Golden yellow topaz (800 gp). Malachite (16 gp).
Gimble Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with grey and red striped suspenders. He wears various colorful collared shirts. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly blonde, has prominent grey streaks. His eyes are a pleasant violet.
Personality: Calm and collected, he is a well trained Doctor. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and expand his business
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Job, Religious. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Alexandrite (900 gp). Chrysoberyl (60 gp).
Iados Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. His red hair is matted, messy, and big. His silver eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born a particularly ugly child, much to the horror of his parents. Iados was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: A deep hatred of gnolls; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Job, Enemies. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 55 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Infernal, Orc, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp. Deep green spinel (140 gp). Alexandrite (200 gp). Fire opal (800 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item.
Delg Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this southern man likes to wear ponchos typically of a light white in addition to tight pants. He has styled his white hair well, parting it to the right. His gray eyes are slightly larger than normal.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born at the edge of vast desert. His childhood dream was to be a Laborer, but he was a colossal failure. He is searching for what he claims is his rightful reward.
Motivation: Wants to have a good time and be beloved; and to reunite with his old friends
Ideals: Athletic, Optimist. Bonds: Job, Nature, Adventurer. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnoll, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1900 sp. Azurite (9 gp). Rock crystal (50 gp). Black pearl (600 gp).
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