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Advanced [show]


Kerkad Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized amber on his right hand. His crest is blue and curly. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south to a Sellsword, Kerkad learned a great deal about his father's area of expertise. He worked as a nervous Sellsword and found it very stressful. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Kerkad Beryntolthropal, Male Dragonborn Ranger 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 38 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills Athletics +6, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 90 pp. Red spinel (150 gp). Golden pearl (150 gp).


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. His fur, while still mostly lavender, has prominent grey streaks. His fierce blue eyes like to dwell on things.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is an amazing painter.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Seven took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Nature, Enemies. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Seven In the Wind, Male Tabaxi Sorcerer 10
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)13 (+1) 8 (-1)19 (+4)
Skills Arcana +5, Insight +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: Deep blue spinel (500 gp). Violet garnet (500 gp). Rhodochrosite (15 gp). Blue quartz (15 gp). Onyx (50 gp).


Social Check DCs


Therai Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his dark red hair in a flapper bob. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and money/treasure

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record, Debt. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Therai Loathe, Male Tiefling Aristocrat 1
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Vlorn Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized blue coat and is in decent physical shape. His blonde hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Rich. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Vlorn Greenleaf, Male Halfling Sorcerer 9
Small (3'3") Halfling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 30 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)16 (+3) 9 (-1)16 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Terran, Sylvan, Gnome
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Blorg Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with Stetson hat. He has a brown handlebar mustache and slicked back brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, In love, Immigrant. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Blorg Blankley, Male Half-Orc Barbarian 6
Medium (5'0") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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