Foxilon Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears a pastel shirt with thin violet vertical stripes and white pants. He is tall, broad shouldered and powerfully built. His blonde hair is heavily combed to the right. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has all his life been fascinated with singing.
History: He was born at the edge of vast island. Foxilon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 sp.
Ar-Karo Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his axe. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: Ar-Karo was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insomniac, Shy. Bonds: Attractive. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Druidic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: Gold and topaz bottle stopper cork (1500 gp).
Aerdeth Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in tan turtlenecks beneath a pastel coat with red slacks. His brown hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Family, Religious, Enemies. Occupation: Banker
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (400 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Travok Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a pastel scarf. His chestnut hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Cook. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich western family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 7 years.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to open a new tavern
Flaws: Ugly. Bonds: Job, Adventurer, Rich, Mentor. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Abad Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a blue scarf. He is physically well-built. He has brown hair. His silver eyes are slightly larger than normal.
Personality: Abad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Abad was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Abad's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Impeccable, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
