Rolf Harper, Male Human [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized black coat, and sports empty pouches on his belt. He has dyed his greying white hair a little too much giving a sharp white color. He has a dull look in his blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Architect for hire.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Cynical. Bonds: Attractive, Rich, Job. Occupation: Architect
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 90 gp.
Kiirith Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and black robe with the hood down. He has blue crest. His ears are large.
Personality: Overbrimming with self-confidence, Kiirith isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Religious. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item.
Efferil Othronus, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a green tunic with black highlights, and long green pants that bunch up around his shoes. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a very good compulsive liar and kleptomaniac.
History: He was born several months after his mother was called into army service. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a crush on the local bather
Ideals: Joker. Bonds: Criminal record, Military, Nature, Has a crush. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp.
Joser Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a worn and beaten armor. His black hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Joser hails from a village terrorized by illithids. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by illithids. Joser was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He's repulsed by the PC.
Flaws: Disease, Antagonistic. Bonds: Family, Enemies. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 14)
Armor Class 16
Hit Points 81 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Undercommon, Orc
Attacks Melee +5 / 4d6+0, Ranged +10 / 4d6+5, Grapple +5
Possessions: 5000 gp. Aquamarine (700 gp). Violet garnet (700 gp). Moss agate (14 gp). Golden yellow topaz (700 gp). Obsidian (14 gp). Freshwater pearl (14 gp). Star rose quartz (40 gp). Iolite (40 gp). Deep blue spinel (700 gp). Red garnet (80 gp). Red garnet (80 gp). 1 Medium magic item.
Gilbert Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: 4'11" and muscular, this northern man is well dressed, constantly wearing a blue suit, tan shirt, and blue tie. His silver hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 600 gp. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Healer’s kit. 1 Small steel mirror.
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