Vlorn High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 15th year, his parents were killed by a giants raid, leaving Vlorn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he uses money and sex appeal to get what he needs
Flaws: Mundane. Bonds: Rich, Slave, Attractive, Military, Enemies. Occupation: Bricklayer
Voice: Breathy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 34 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +5
Possessions: 4000 sp. Moonstone (40 gp). Smoky quartz (40 gp). Golden yellow topaz (900 gp).
Mehen Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is physically well-built. He wears his red crest down. His eyes are likewise gold.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.
History: Mehen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people
Ideals: Gifted. Flaws: Ugly, Sensitive, Racist. Bonds: Poor. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 700 gp. Fiery yellow corundum (600 gp). Deep blue spinel (1600 gp). Blue quartz (12 gp).
Watson Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He wears a Stetson hat to hide his balding. His eyes are hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Watson grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better world.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Depressed, PTSD. Bonds: Poor, Military, Adventurer. Occupation: Painter
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Terran, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Just what you see.
Fibblestib Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady gray eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Fibblestib was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Mundane, Secretive. Bonds: Poor. Occupation: Bather
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 sp.
Tricking Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears dark leathers with embroidery. He keeps his long lavender fur kept up in a rat tail. His yellow eyes peer out from beneath his broad tan hat.
Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He struck the Body Guard job and began his own company from there.
Motivation: Find a way to reverse the transformation of his sister; and to be a gardener again
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
