Alberich Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak, and carries hammers. His white hair and beard is wavy and long. He has green eyes and a brown hat with a green feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a great chef.
History: He was born in a small forest village. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: He wants revenge against brigands; and he is greedy
Ideals: Fighting, Opinionated, Gifted. Bonds: Nature, Rich, Enemies. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1500 sp. Solid gold idol (200 gp).
Mormo Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Bounty Hunter uniform. He has dyed his greying white hair a little too much giving a sharp white color. His white eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a minor phobia of water and hates getting wet.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Bounty Hunter and found it very stressful. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Fearful, Disease. Bonds: Job, Family, Rich. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Celestial, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40000 cp. Chrysoberyl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Compton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. He wears his blonde hair down. His thin eyebrows rest above his beady blue eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in a small desert village. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly, Hedonist, Racist. Bonds: Nature, Military. Occupation: Slave Trader
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 160 gp. Bloodstone (70 gp).
Fivin Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'8" southern man, he wears a violet costume with the symbols of luck on his torso. He has a black handlebar mustache and slicked back black hair. His fierce hazel eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the south. He is harsh and unforgiving.
History: Gifted from a young age, Fivin studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Armorer
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 57 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 10000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). 1 Minor magic item. 1 Minor magic item.
Zedaar Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His rusty crest is lengthy and is close to two feet long. His eyes are a pleasant gold.
Personality: Stoic and calm, he prefers to meditate than take action. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a slaver, Zedaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to dragonborn people
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 18)
Armor Class 12
Hit Points 162 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Halfling
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
Possessions: 500 pp. Lapis lazuli (16 gp). Hematite (16 gp). Smoky quartz (80 gp). Hematite (16 gp). Red-brown spinel (120 gp). Black pearl (1100 gp). Eye agate (16 gp). Smoky quartz (80 gp). Fire opal (800 gp). Moss agate (16 gp). Rock crystal (80 gp). Deep blue spinel (1100 gp). Rock crystal (80 gp). Sardonyx (80 gp). Black opal (800 gp). Carnelian (80 gp). Black pearl (1100 gp). Star ruby (800 gp). Alexandrite (1100 gp). Black pearl (1100 gp). Tourmaline (120 gp). Coral (120 gp). Chrysoprase (80 gp). Golden yellow topaz (1100 gp). Moss agate (16 gp). Coral (120 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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