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Tree Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a red tunic with black highlights, and long brown pants that bunch up around his shoes. His white fur is still thick. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Tree lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break; and his relatives are trying to arrange a marriage

Ideals: Athletic, Pacifist, Entrepeneur. Bonds: Family, Nature, Adventurer. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Tree Fang, Male Tabaxi Commoner 4
Medium (5'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 sp. Lapis lazuli (13 gp). Zircon (30 gp). 1 Minor magic item.


Social Check DCs


Jak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries longswords. His chestnut hair is greasy and uncared for. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a dyer and was forced into it by his family

Ideals: Fighting, Philantrophist. Flaws: Ugly, Addict, Disease. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jak Warmwater, Male Halfling Expert 8
Small (3'4") Halfling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 24 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Gormogord Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. His moppish blonde hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Gormogord hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has comitted a past crime that haunts him to this day; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Bonds: Enemies, Immigrant, Criminal record, Religious. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Gormogord Bigheart, Male Halfling Sorcerer 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +3, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 1000 gp. Hematite (7 gp). Star ruby (800 gp). Brown-green garnet (80 gp). Red garnet (80 gp).


Social Check DCs


Roge Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long blonde beard with little hanging trinkets. He has a dull look in his green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Rich, Adventurer. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Roge Goldfound, Male Halfling Cleric 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)15 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp.


Social Check DCs


Aerdeth Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. He has done his best to style his auburn hair to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.

History: Born in the west to a Map Maker, Aerdeth learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Aerdeth has worked very hard to control his curse. He has worked as a Map Maker like his mother before him.

Motivation: To be a Crown-heir again; and wants to open a new tavern

Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Religious, Job. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Aerdeth Wasanthi, Male Elf Commoner 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 10 (+0)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs

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