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Advanced [show]


Sun In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a kukri on his belt, and carries kukris. His brown fur is long and unkept. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sun In the Morning, Male Tabaxi Sorcerer 1
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills History +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 400 sp.


Social Check DCs


Heward Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is white, silky, and of moderate length. His hazel unseeing eyes seem to look past you.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Religious. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Othronus, Male Half-Elf Expert 15
Medium (4'9") Half-Elf, True Neutral (CR 15)
Armor Class 13
Hit Points 93 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Athletics +8, Persuasion +8
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Giant
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +8

Possessions: 8000 gp. Golden circlet with four aquamarines (4000 gp). Golden circlet with four aquamarines (4000 gp). Cloth of gold vestments (30 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Medium magic item.


Social Check DCs


Gerald Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is chestnut, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gerald was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Impeccable, Persistence. Flaws: Racist. Bonds: Rich, Attractive, Family. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Sibilans, Male Half-Elf Barbarian 5
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)9 (-1) 13 (+1)15 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Seven Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large white jacket. His yellow fur is greasy and uncared for. His eyes are likewise yellow.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his brother; and regain custody of his son

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Seven Of Claws, Male Tabaxi Cleric 15
Medium (5'0") Tabaxi, Neutral Good (CR 15)
Armor Class 12
Hit Points 110 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 17 (+3)17 (+3)
Skills Investigation +7, Religion +7
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 6000 gp. Alexandrite (800 gp). Blue quartz (9 gp). Banded agate (9 gp). Pink pearl (60 gp). Coral (60 gp). Peridot (80 gp). Onyx (80 gp). Iolite (80 gp).


Social Check DCs


Arnold Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a grey costume with the symbols of the sun god on his torso. Beneath his clothing is a huge mess of scar tissue. His red hair is thinning but still full. He has a dull look in his green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: Born in the north to a Map Maker, Arnold learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and to be a beggar again

Flaws: Antagonistic, Insomniac, Racist. Bonds: Slave, Job. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Arnold Thackeray, Male Human Aristocrat 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +2, History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 50 gp. Jasper (80 gp).


Social Check DCs

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