Pog Welber, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his sickle always slung over his shoulder. His skin is fair and his fingers are delicate and long. His chestnut hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 50 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp).
Gimble Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A 3'2" eastern man, he is dressed in earthy colors with a black and red handkerchief worn on his right side. His black hair is lengthy. He has violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. He has dedicated himself to building a better kind of golem.
Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Slave, In love. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Giant, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (1700 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Fire opal pendant on a fine gold chain (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faran Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair and beard is wavy and long. This brown eyed northerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Detective. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp. Deep blue spinel (1000 gp). Aquamarine (1000 gp). Peridot (80 gp).
Right-Handed Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is brown and very short. This green eyed northerner is not easily forgotten.
Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Mayor, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Money/treasure; and he wants to get laid
Bonds: Attractive, Job, Religious, Nature, Has a crush, Rich. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Emerald In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. Beneath his clothing is a huge mess of scar tissue. His beige fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Emerald grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Stylist and was forced into it by his family; and to reunite with his old friends
Ideals: Entrepeneur. Bonds: Slave, Job, Family, Adventurer. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 6)
Armor Class 15
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 14 (+2) | 14 (+2) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
