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Advanced [show]


Dalgal Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He has the majority of his body covered in plate. His hair is long and chestnut with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fortune-teller father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others.

Ideals: Justice. Flaws: Ugly, Fearful, Disease. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Dalgal Strongheart, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1200 sp. Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (100 gp). 1 Half-Plate.


Social Check DCs


Adran Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He has no hair. This amber eyed westerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.

History: The child of western immigrants he idolized his father. Like his father and his sister before him, after school he went straight into learning to become a Dyer. He has drifted from career to career and currently works as a Dyer.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Adran Markum, Male Half-Elf Monk 14
Medium (5'6") Half-Elf, Neutral Good (CR 14)
Armor Class 12
Hit Points 100 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +7, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +6

Possessions: 2000 gp. Freshwater pearl (13 gp). Violet garnet (1300 gp). Golden yellow topaz (1300 gp). Violet garnet (1300 gp). Chalcedony (50 gp). Peridot (50 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Habor Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his chestnut hair in a flapper bob. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Habor was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and he would like to get married and retire

Ideals: Joker, Impeccable. Bonds: Has a crush, Adventurer, Job, Rich. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Habor Mercy, Male Tiefling Expert 1
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Skamos Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His red hair is heavily combed to the left. His half smiles and black eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.

History: He was raised in a forest tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Attractive, Nature. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Skamos Sanity, Male Tiefling Expert 16
Medium (5'0") Tiefling, Neutral Good (CR 16)
Armor Class 12
Hit Points 92 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)19 (+4) 17 (+3)13 (+1)
Skills Acrobatics +7, Investigation +9
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Ignan, Elven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +9

Possessions: 1000 gp. Malachite (9 gp). Rose (30 gp). Azurite (9 gp). Rose (30 gp). Sard (30 gp). Black pearl (400 gp). Eye agate (9 gp). Chrysoberyl (140 gp). Coral (140 gp). Deep blue spinel (400 gp). Black opal (500 gp). Smoky quartz (30 gp). Obsidian (9 gp). Red garnet (140 gp). Black pearl (400 gp). Tourmaline (140 gp). Bloodstone (30 gp). Peridot (30 gp). Malachite (9 gp). White opal (500 gp). Black pearl (400 gp). Jade (140 gp). 1 Medium magic item.


Social Check DCs


Erky Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of rapiers on his belt, each one with a amber on the hilt. With bright silver hair and a scraggly beard. His eyes are green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Erky Raulnor, Male Gnome Monk 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 48 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 21 (+5)16 (+3) 15 (+2)12 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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