Soveliss Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin yellow vertical stripes and blue pants, and he perpetually has his crossbow ready. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Soveliss took refuge in the large cave and found the beat up crossbow and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Soveliss fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 31000 sp. Obsidian (8 gp). Aquamarine (1000 gp). Hematite (8 gp). Sard (80 gp). 1 Everburning torch. 3 Thunderstones. 2 Alchemist’s fire.
Great Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white fur is unkempt and raggedy. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Great was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Great was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Sellsword. He left for the east, certain he would find work there.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Sellsword
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 14)
Armor Class 13
Hit Points 107 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Elven, Halfling, Auran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 800 pp. Deep green spinel (130 gp). Aquamarine (900 gp). Bloodstone (50 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. His long brown hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. As long as the job gets done he does not care how it got done.
History: He was raised in a island tribe. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism, Persistence. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Morkral Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. He has red hair. His eyes are a pleasant amber.
Personality: Eccentric and domineering, Morkral will drive conversation. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to travel the world and help people.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Philantrophist. Bonds: Immigrant, Criminal record, Family. Occupation: Actor
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Druidic, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 120 gp. Zircon (40 gp). Sardonyx (40 gp). Hematite (7 gp).
Mehen Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a white costume with the symbols of death on his torso. Beneath his clothing is a huge mess of scar tissue. His copper crest is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Map Maker, his father struggled to pay the bills. He was taken from his home at a very young age. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist. Flaws: Insomniac, Terse. Bonds: Slave, Poor. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 19000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
