Dagger Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light white in addition to tight pants. His orange fur is lengthy. He wears crescent spectacles with a black brim.
Personality: Dagger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: He was born at the edge of vast mountains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and wants to open a new tavern
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.
Emerald Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears an entirely black suit with white socks and a vest with buckled shoes, and sports empty pouches on his belt. His beige fur has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Emerald and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Antagonistic, Disease, Fearful. Bonds: Family. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
Possessions: 10000 sp.
Henry Breeden, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He worked as a nervous Performer and found it very stressful. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: His religion dominates his actions; and revenge
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Performer
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 sp.
Joser Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His golden hair is singed and shortened. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the south his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Boddynock Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His hair is short and golden. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by drow. Boddynock was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He has decided he is irredeemable; and someone believes him a fraud
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 20 (+5) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Infernal, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!