Kody Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His hair is white and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to loving parents in a slum to the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies, Religious. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Hirrathak Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and blue robe with the hood down. His bronze crest is long and unkept. His face is scarred and worn.
Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: Sabotage a competitor; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor, Criminal record. Occupation: Farmer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 77 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2200 gp. Chrysoberyl (100 gp). Golden yellow topaz (1600 gp). Jasper (80 gp). Tiger eye turquoise (6 gp). Smoky quartz (80 gp). Black pearl (1600 gp). Rhodochrosite (6 gp). Emerald (1400 gp).
Edge Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. He is portly but not overly obese. His white fur is braided into rings. He has yellow eyes and a yellow hat with a white feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Edge would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 6 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Optimist. Bonds: Attractive, Military, Immigrant, Adventurer, Job. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Melech Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'7" southern man, he wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He keeps his long red hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Melech studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up work as a Scribe and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He feels threatened by others.
Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Crampernap Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, grey, dusty cloak. His chestnut hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out east to avoid the crime he committed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Flaws: Disease, Forgetful. Bonds: Criminal record, Adventurer. Occupation: Shipwright
Voice: Dark and ominous
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1100 sp. Amber (40 gp). Carnelian (50 gp). Obsidian (7 gp).
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