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NPC Generator

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Advanced [show]


Reynard Kenley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: Born in the north to a Hunter, Reynard learned a great deal about his father's area of expertise. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Entrepeneur, Professionalism. Bonds: Attractive, Job, Nature. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Reynard Kenley, Male Human Aristocrat 11
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 46 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)13 (+1) 12 (+1)14 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 20000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eiravel Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who sports pastel clothing, slightly heavier than average wear, he is not a threatening figure. He keeps his silver hair in a flapper bob. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Eiravel and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Opinionated, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Eiravel Gracey, Male Half-Elf Commoner 11
Medium (5'9") Half-Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 18 (+4)13 (+1)
Skills Medicine +8, Religion +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Faran Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy black beard and wild black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Faran took refuge in the large cave and found the beat up shortbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and many drow want him driven away

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Faran Appleblossom, Male Halfling Paladin 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. White opal (400 gp).


Social Check DCs


Zepar Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a feathered hat to cover his moderate length blue hair. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Zepar has worked very hard to control his curse. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted. Flaws: Disease, Insomniac. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Zepar Flaw, Male Tiefling Bard 8
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 65 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)12 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 300 gp. Gold and topaz bottle stopper cork (1400 gp).


Social Check DCs


Alberich Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered flail and tarnished sword as well. His auburn hair is cut short with large spiked bangs in the front. His violet eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He is a Maurezhi in disguise. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in sword use. Days after completing his studies, news broke out that his hometown was attacked by brigands. Alberich was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He wants revenge against brigands; and a need for knowledge about a nearby landmark

Ideals: Fighting, Opinionated. Bonds: Attractive, Enemies, Adventurer. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Alberich Broodfist, Male Dwarf Monk 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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