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Advanced [show]


Gargax Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears a Stetson hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Gargax embodies much of what other species detest in the Dragonborns. He believes the world needs to unite to get rid of illithids once and for all.

History: Sold as a small child to a slaver, Gargax was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, his parents were killed by a illithids raid, leaving Gargax alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is greedy; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Antagonistic, Secretive. Bonds: Attractive, Enemies, Mentor, Rich. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Gargax Jerynomonis, Male Dragonborn Commoner 3
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 15 (+2)16 (+3)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1000 sp.


Social Check DCs


Ernest Hornsby, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His silver hair is kept up in a ponytail inside a small hat. He has brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Bounty Hunter; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Poor, Has a crush. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Ernest Hornsby, Male Human Warrior 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Gardain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear grey pants and tee shirts. His brown hair is knotted and matted. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Gardain isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Gardain Aranore, Male Dwarf Barbarian 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Hork Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and is well dressed, but even with his fine clothing he looks run-down. His golden hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Hork grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. He has dedicated himself to building a better world.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Joker. Flaws: PTSD. Bonds: Enemies, Adventurer, Rich. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Hork Mitchell, Male Half-Orc Paladin 4
Medium (5'3") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 10 (+0)15 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30000 cp.


Social Check DCs


Gerard O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a green broad hat and green clothes, and he perpetually has his nunchaku ready. He has shaved his head bald. His eyes are likewise hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He feeds upon the attention of others.

History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and money/treasure

Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Attractive, Immigrant, Rich. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Gerard O'Leary, Male Half-Elf Expert 6
Medium (5'8") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 13 (+1)9 (-1)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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