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NPC Generator

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Advanced [show]


Baern Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a pastel coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black and very short. He has blue eyes.

Personality: He likes to make people angry or surprised. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baern grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baern. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Architect

Voice: Stutters

Attributes [hide]

Baern Loderr, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 17 (+3)8 (-1)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Beloril Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a blue poncho over his likewise colored trousers and shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has worked as a Sellsword like his father before him.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Beloril Durthane, Male Dwarf Ranger 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 86 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)19 (+4) 17 (+3)11 (+0)
Skills Intimidation +4, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Elven, Sylvan, Aquan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 4000 gp.


Social Check DCs


Wrenn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. His silver hair is smooth and relatively long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. A few years later when the north was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Job, Military, Immigrant. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Wrenn Sympony, Male Gnome Commoner 14
Small (3'8") Gnome, Neutral Good (CR 14)
Armor Class 10
Hit Points 63 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Arcana +6, Deception +8
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1

Possessions: 5000 gp. Chalcedony (80 gp). White pearl (100 gp). Malachite (8 gp). Violet garnet (800 gp). Lapis lazuli (8 gp). Star ruby (1500 gp). Silver pearl (100 gp). Citrine (80 gp). Lapis lazuli (8 gp). Jasper (80 gp). Azurite (8 gp). Freshwater pearl (8 gp). Moss agate (8 gp). Tiger eye turquoise (8 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Ashton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a green costume with the symbols of death on his torso. His clothes are grease stained in places. His hair is white and curly. He has a dull look in his blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: To be a Slave Trader again; and he is unsatisfied with his job

Flaws: Fearful. Bonds: Poor, Immigrant, Job, Nature. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Ashton, Male Human Adept 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1 Smokesticks.


Social Check DCs


Traki Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His silver hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Traki is combative with any and all who dare try his patience in the slightest.

History: He got into the Barrister business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it.

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Traki Sylvaranth, Male Elf Monk 13
Medium (4'10") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 56 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)14 (+2) 17 (+3)13 (+1)
Skills Athletics +4, Insight +7
Senses Passive Perception 13
Languages Common, Elven, Goblin, Aquan
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +7

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (2400 gp). Gold dragon comb with red garnet eye (500 gp). Silver comb with moonstones (600 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (500 gp). A roughly beaten golden orb (100 gp). 1 Medium magic item.


Social Check DCs

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